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Advanced [show]


Korfel Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a black handlebar mustache and slicked back black hair. His eyes are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Korfel took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur, Gifted. Flaws: Shy, Disease. Bonds: Rich. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Korfel Eathalena, Male Elf Druid 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Silver holy symbol.


Social Check DCs


Tûmhom Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries with him a set of crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûmhom fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Persistence. Bonds: Attractive, Job, Religious, Enemies. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Tûmhom Thornton, Male Half-Orc Aristocrat 8
Medium (5'7") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +5

Possessions: 1400 gp. Moonstone (60 gp). Eye agate (9 gp). Malachite (9 gp). Sard (60 gp). Obsidian (9 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Shifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His black fur is braided into rings. His eyes are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with music.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Shifting Of Claws, Male Tabaxi Monk 6
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Deception +5, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 10 pp. Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, grey, dusty cloak. His red hair and beard is wavy and long. He has amber eyes and a grey hat with a white feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. Recently he has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Emotional. Bonds: Military, Job, Criminal record, Family. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Beitz, Male Human Wizard 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 220 gp.


Social Check DCs


Orsik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His golden hair is knotted and matted. His hazel unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things.

Ideals: Disciplined, Gifted. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Orsik Dankil, Male Dwarf Commoner 9
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 50 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)18 (+4) 11 (+0)9 (-1)
Skills Investigation +7, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Halfling, Undercommon, Elven
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1

Possessions: 150 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).


Social Check DCs

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