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NPC Generator

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Advanced [show]


Mordai Light, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears just a tan suit. His silver hair is slicked back into a classic pompadour. His eyes are black.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Mordai studied abroad. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Slave, Family. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Mordai Light, Male Tiefling Warrior 4
Medium (5'8") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Bradly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his tan robe and has his monstrous two handed axe always slung over his shoulder. His silver hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Merchant, Norman learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Norman Bradly, Male Human Warlock 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)18 (+4) 15 (+2)15 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 300 gp.


Social Check DCs


Gormogord Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white coat over a brown low-cut shirt, and a broad hat upon his head. His auburn hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Flaws: Insane, Insomniac. Bonds: Military, Rich. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Gormogord Shadowquick, Male Halfling Paladin 12
Small (2'10") Halfling, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +7, Animal Handling +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 4000 gp. Cloth of gold vestments (50 gp). Jeweled electrum ring (4000 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long golden hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Fearful, Disease. Bonds: Rich. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Efferil Dalanthan, Male Elf Barbarian 13
Medium (5'4") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 87 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills History +7
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Infernal, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: Chrysoberyl (140 gp). Chrysoberyl (140 gp). Tourmaline (140 gp). Blue quartz (7 gp). Hematite (7 gp). Deep blue spinel (500 gp). Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Rylan, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a blue and violet robe with the hood down, he is not a threatening figure. He has a long auburn beard with little hanging trinkets. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.

Motivation: Revenge.

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Rich, Enemies. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Rylan, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 3000 cp.


Social Check DCs

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