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NPC Generator

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Advanced [show]


Golm Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His black hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Golm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Golm's homeland. Golm decided to take the middle way and become a bodyguard. After a long history of fighting, Golm and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Immigrant, Military. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Golm Berkeley, Male Half-Orc Paladin 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Black pearl (200 gp). Carnelian (80 gp). Obsidian (5 gp). 1 Minor magic item.


Social Check DCs


Randal Royal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He wears his silver hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Marry his sister to traveling adventurers; and he is greedy

Flaws: Depressed, Fearful, Disease. Bonds: Rich, Has a crush, Family. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Royal, Male Human Warrior 10
Medium (5'1") Human, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1800 gp. Star rose quartz (70 gp). Obsidian (8 gp). Jasper (70 gp).


Social Check DCs


Skamos Talent, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His dark red hair, when down, is lengthy. His eyes, though not visible through his cowl, are silver.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Stylist, but he got bored and became a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Lazy. Bonds: Attractive, Immigrant, Job. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Skamos Talent, Male Tiefling Warlock 6
Medium (5'8") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 900 gp. Obsidian (4 gp). Rose (70 gp). Red-brown spinel (140 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hork Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Money/treasure; and revenge

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Enemies, Rich. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Hork Ansley, Male Half-Orc Rogue 10
Medium (5'1") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +7, Insight +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5

Possessions: 19000 sp. Aquamarine (600 gp). Lapis lazuli (5 gp). Golden yellow topaz (600 gp). Jacinth (4000 gp). Iolite (40 gp). Black pearl (600 gp). Rhodochrosite (5 gp). 1 Minor magic item.


Social Check DCs


Gerald Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long brown hair is drawn into a two foot long braid. This amber eyed westerner is not easily forgotten.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast island. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: To be a Painter again; and sabotage a competitor

Ideals: Gifted. Flaws: Hedonist. Bonds: Immigrant, Job, Nature. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Kitchur, Male Half-Elf Wizard 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: Tiger eye turquoise (14 gp). 1 Simple lock. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs

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