Gerard Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. He has a long golden beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He exudes charisma. He is a tour de force of persuasion. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Gerard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Ignan, Orc, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1400 gp. Freshwater pearl (15 gp). Peridot (80 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Kaius Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear, and he perpetually has his scythe ready. He has a small bristly mustache and wavy blonde hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Kaius fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting, Opinionated. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Naeris Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. His eyes, though not visible through his cowl, are green.
Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Naeris studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Debt. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Tharivol Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear yellow clothing when he does not wear armor. He has done his best to style his auburn hair to look like a famous performer. His green eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Tharivol was born with his father's beautiful face. After coming to the age of reason, Tharivol took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Duergath Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'11" and wears a green armored body suit, with a simple tan line shooting up and back down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the west to a Brewer, Duergath learned a great deal about his mother's area of expertise. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 7 years.
Motivation: Sabotage a competitor.
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Brewer
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 200 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp).
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