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Advanced [show]


Rendar Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large black jacket. His head has been shaved. His eyes, though not visible through his cowl, are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, Rendar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. Through the years after Rendar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Rendar's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Nature, Job. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Rendar Marlowe, Male Half-Orc Warrior 3
Medium (5'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple pastel robe with green stripes complete with hood. He keeps his golden hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Rich. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Zaffrab Folkor, Male Gnome Expert 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 17 (+3)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Undercommon, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Dazzazn Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a black suit, violet shirt, and white tie. His red crest is lengthy and is close to two feet long. His fierce red eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Sellsword, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Dazzazn Chumbyxirinnish, Male Dragonborn Wizard 8
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 100000 cp. Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, tan cloak. His small hat is riddled with cuts and holes. His eyes are a pleasant yellow.

Personality: Leaf wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Leaf grew up listening to his mother's many stories. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Disciplined, Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Leaf Timber, Male Tabaxi Druid 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Sardonyx (50 gp).


Social Check DCs


Xappan Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a brown poncho over his likewise colored trousers and shirt. His white hair, when down, is lengthy. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: To reunite with his absent mother; and doesn't want to be a cook and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Emotional. Bonds: Family, Rich. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Xappan Ideal, Male Tiefling Rogue 9
Medium (6'3") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +3, History +6
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Draconic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +6

Possessions: 110 pp.


Social Check DCs

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