Sindri Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His chestnut hair is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sindri was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Doctor.
Motivation: Gnomish compassion; and to be a miller again
Flaws: Fearful, Racist. Bonds: Job, Family, Poor. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Trail Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'5", this man typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His lavender fur has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trail was born in the south. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Adventurer, Debt. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 110 pp. Obsidian (7 gp). Star ruby (500 gp). Deep blue spinel (1200 gp). Tourmaline (70 gp).
Hugh Windsor, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is still thick. His thin eyebrows rest above his beady amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hugh's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Bounty Hunter
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. 1 Masterwork studded leather.
Ozyman Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy white pantaloons and a brown scarf. He has a small bristly mustache and wavy chestnut hair. He is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.
History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Flaws: Addict. Bonds: Attractive, Poor, Military, Religious. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Bookbinder uniform, and is pretty ugly. His black fur is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 20 (+5) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll, Infernal, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 600 gp.
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