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Advanced [show]


Sammal Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long brown hair kept up in a rat tail. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.

History: Born in the east to a Barkeep, Sammal learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Job. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Sammal Lithe, Male Tiefling Expert 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Darrow Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He has chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small mountains village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Darrow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Justice. Flaws: Addict, Fearful. Bonds: Attractive, Nature, Enemies. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Darrow Sunmeadow, Male Halfling Warrior 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a great chef.

History: Glim hails from a village terrorized by drow. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Glim Timbers, Male Gnome Cleric 2
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp.


Social Check DCs


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his green robe and has his bow always slung over his shoulder. His black fur is long and unkept. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant, Enemies. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Windy Plume, Male Tabaxi Monk 5
Medium (5'6") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills Deception +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dain Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He wears his black hair down. His skin is flawless and his blue eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Athletic, Passionate, Professionalism, Entrepeneur. Bonds: Attractive. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Dain Helcral, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 350 gp.


Social Check DCs

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