Simon Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He wears a top hat to cover his moderate length red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.
History: Simon was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He then took over the family business and is one of the better Gardener for hire.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 90 gp. 1 Chain shirt.
Ghûra Yorke, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses like a well dressed Sellsword does. He wears his red hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Ghûra was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Job, Attractive. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 12)
Armor Class 13
Hit Points 77 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Canary diamond (2000 gp). Jet (50 gp). Peridot (50 gp). Golden yellow topaz (1500 gp). Lapis lazuli (15 gp).
John Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears blue cloth garments or leather armor. He wears his hair in dreadlocks. His eyes are hazel and catlike.
Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is a Chromatic Dragon in disguise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. During his travels, John and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, John discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. John fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Disease, Fearful. Bonds: Rich, Adventurer, Job. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 103 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Undercommon, Infernal, Ignan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 700 pp. Eye agate (12 gp). Black pearl (1200 gp). Chrysoberyl (140 gp).
Arnold Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has worked as a Masseuse like his mother before him.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Extrovert, Artistic, Entrepeneur. Bonds: Job, Adventurer. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Dean Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has silver hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.
Motivation: He uses money and sex appeal to get what he needs; and meet up once more with his childhood friend
Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp. Malachite (6 gp). 2 Antitoxin.
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