Grisha Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.
Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west to a Miller, Grisha learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Miller for hire.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Philantrophist, Logical, Fighting. Flaws: Insane. Bonds: Job. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Flame Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He has dyed his greying beige fur a little too much giving a sharp beige color. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful necromancer made him what he is. His mother was a soldier and died while he was still young. Flame was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 7)
Armor Class 15
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 17 (+3) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. His hair is golden, silky, and of moderate length. His eyes are likewise gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Attractive, Family. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Dynamic Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue cloak and cross-gartered pastel stockings. He has white fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Dynamic does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His father raised him in a mountain cabin. When Dynamic reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Entrepeneur. Flaws: Depressed. Bonds: Military, Nature. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 27000 cp.
Alvyn Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his axe. His brown hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Alvyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new butcher responsibilities is difficult
Flaws: Ugly. Bonds: Guardian, Job, Poor. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 118 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 6000 gp. Emerald (700 gp). Aquamarine (1600 gp). Aquamarine (1600 gp). Deep blue spinel (1600 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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