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Advanced [show]


Oloric Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Oloric grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Athletic, Justice. Flaws: Ugly. Bonds: Adventurer. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Oloric Bloodkith, Male Dwarf Aristocrat 8
Medium (4'3") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Qemuel Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears grey cloth garments or leather armor. He has purple hair. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: Qemuel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Qemuel grew up listening to his father's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and to be a banker again

Ideals: Extrovert, Optimist. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Qemuel Merit, Male Tiefling Rogue 2
Medium (6'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Paggen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tan leather gloves, a tan jacket, and tight pants. His black hair, when down, is lengthy. His blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Paggen studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Ideals: Gifted. Flaws: Insomniac, Impulsive. Bonds: Job, Adventurer. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Paggen Garrick, Male Gnome Sorcerer 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 17 (+3)12 (+1)
Skills Religion +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Caeldrim Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear blue clothing when he does not wear armor. He wears a feathered hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.

Personality: Caeldrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Extrovert. Flaws: Shy. Bonds: Mentor, Job, Family. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Caeldrim Chance, Male Half-Elf Cleric 2
Medium (5'10") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 400 sp. Chrysoberyl (150 gp).


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His long golden hair is drawn into a two foot long braid. His violet eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the north, but his parents moved at a very young age to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants a kiss

Ideals: Optimist. Bonds: Adventurer, Slave, Has a crush, Immigrant. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Morkral Daraln, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 60 gp. 6 Acid flasks.


Social Check DCs

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