Alston Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears just a grey suit. He wears a top hat to cover his moderate length brown hair. His violet unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them
History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to protect his home
Ideals: Athletic. Flaws: Disease, Shy. Bonds: Guardian, Rich. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 600 sp. 1 Half-Plate.
Oren Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his black hair. His amber eyes peer out from beneath his wide-brimmed blue hat.
Personality: Calm and collected, he is a well trained Bricklayer. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Oren was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Family. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Sapphire pendant on gold chain (1700 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tim Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a pastel tunic with blue highlights, and long green pants that bunch up around his shoes. He wears his brown hair down. His eyes, though not visible through his cowl, are hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Antagonistic, Shy. Bonds: Religious, Rich. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. 1 Banded mail.
Gennal Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has wavy black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Disciplined, Extrovert. Flaws: Ugly. Bonds: Military. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 pp. Blue quartz (10 gp). Moss agate (10 gp). Eye agate (10 gp). Alexandrite (700 gp). Aquamarine (700 gp).
Glûk Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'6", this man dresses like a well dressed Tanner does. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling brown eyes.
Personality: Glûk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: Glûk was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Some 4 years later his spouse died after the birth of his son. Heartbroken, Glûk never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: His religion dominates his actions; and an old rival family wants him found
Ideals: Extrovert. Bonds: Job, Religious, Family, In love. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +8 / 2d4+5, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Fire opal (1100 gp). Black star sapphire (1100 gp). Red spinel (70 gp). Deep green spinel (70 gp). 1 Minor magic item.
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