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NPC Generator

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Advanced [show]


Nirgel Secret, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'6", this man is typically in his Assassin uniform. His brown hair is slicked back into a classic pompadour. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Nirgel was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable. Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Nirgel Secret, Male Tiefling Bard 8
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Goblin
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: Just what you see.


Social Check DCs


Qualen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His moppish brown hair is in a traditional bowl cut. His eyes are green.

Personality: Aggressive, abrasive, and angry, Qualen embodies much of what other species detest in the Gnomes. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Weaver business at a young age. From there he went from mercenary job to mercenary job. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Qualen Bafflestone, Male Gnome Warlock 14
Small (3'4") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 68 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +6, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 900 pp. Aquamarine (700 gp). Chrysoberyl (80 gp). Moss agate (6 gp). Citrine (70 gp). Star rose quartz (70 gp). Smoky quartz (70 gp). Violet garnet (700 gp). Moonstone (70 gp). Star rose quartz (70 gp). Golden yellow topaz (700 gp). 1 Medium magic item.


Social Check DCs


Resh Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt with thin pastel vertical stripes and green pants. His blonde hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich southern family. Resh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Resh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Resh managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Regain custody of his daughter; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Criminal record, Family. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Resh Stratford, Male Half-Orc Warrior 3
Medium (6'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc, Giant, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Thamior Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His long black hair reaches down to his waist. His amber eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Thamior Teinithra, Male Elf Barbarian 6
Medium (5'0") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. 1 Breastplate. 1 Banded mail. 1 Full Plate. 1 Banded mail.


Social Check DCs


Rolf Halsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple tan robe with grey stripes complete with hood. He has a small bristly mustache and wavy silver hair. His eyes are brown.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others.

Ideals: Entrepeneur. Flaws: Fearful, Antagonistic. Bonds: Job. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Rolf Halsey, Male Human Cleric 2
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 290 gp.


Social Check DCs

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