Jebeddo Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt, and his gloved hand is found clutching a quarterstaff. His blonde hair is matted, messy, and big. His green eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Jebeddo was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He was granted psionic powers by his dying sister.
Motivation: To unite with his sister; and doesn't want to be a body guard and was forced into it by his family
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Brown-green garnet (60 gp).
Nordak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is cut short with large spiked bangs in the front. He has brown eyes and a red hat with a brown feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can't help but pocket interesting objects he comes across
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his sister's freedom.
Motivation: He is greedy; and he is a bit of a kleptomaniac
Flaws: Mundane. Bonds: Job, Criminal record, Family, Rich. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 16000 sp. 1 Minor magic item.
Geoffrey Hailey, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats, and he perpetually has his flail ready. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Gardener, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up flail and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Artistic, Joker. Bonds: Attractive, Poor, Nature. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
Three Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'9" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left hand appears badly burned and disfigured. He has done his best to style his black fur to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ulfgar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. He has styled his auburn hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He has achieved small success as a Mercenary.
Motivation: Further expansion of business.
Flaws: Disease, Impulsive, Mundane. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1800 sp. Amethyst (90 gp). Jet (90 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
