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Advanced [show]


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and chestnut with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break.

Bonds: Attractive, Enemies, Adventurer, Rich. Occupation: Cook

Voice: Gruff and masculine

Attributes [hide]

Anverth Timbers, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp.


Social Check DCs


Orryn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a small bristly mustache and wavy silver hair. This violet eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: Orryn was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Orryn Pingun, Male Gnome Ranger 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. Violet garnet (700 gp). Banded agate (5 gp). Peridot (50 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Purson Belief, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with broad hat. He wears his silver hair up. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is obsessed with finding treasure.

History: He got into the Jeweler business at a young age. Purson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Purson and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Purson discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Purson fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Purson Belief, Male Tiefling Commoner 8
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 49 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 16 (+3)10 (+0)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp. Blue sapphire (1000 gp). Carnelian (80 gp). Golden yellow topaz (200 gp). Carnelian (80 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 12th year, his parents were killed by a brigands raid, leaving Valafar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Pacifist, Justice. Bonds: Poor, Attractive, Religious, Enemies. Occupation: Gardener

Voice: American accent

Attributes [hide]

Valafar Luck, Male Tiefling Cleric 5
Medium (5'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grisha Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of hand crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair down. His eyes are amber and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grisha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Artistic. Flaws: Antagonistic, Mundane. Bonds: Religious. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Grisha Atherton, Male Half-Orc Wizard 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp.


Social Check DCs

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