Názkûga Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his club ready. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Názkûga lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Family, Religious. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. Large well-done wool tapestry (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Gold and topaz bottle stopper cork (900 gp).
Koeth Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long chestnut beard with little hanging trinkets. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Koeth began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Revenge; and many goblins want him driven away
Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp. 1 Everburning torch.
Geoffrey Stratford, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears black leather gloves, a black jacket, and tight pants. His hair is greying and his face has many wrinkles. His eyes are green.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Sailor business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and human compassion
Ideals: Optimist. Flaws: Racist. Bonds: Military, Job, Enemies. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 57 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1100 gp. Sardonyx (30 gp). Aquamarine (1000 gp).
Art Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Marshal. He has a moderate pudge and is not very fit. His fur is orange, silky, and of moderate length. His copper eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing painting.
History: The child of southern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: To be a Sculptor again; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Shy. Bonds: Job, Attractive, Immigrant. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Banded agate (7 gp).
Dalgal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly black, has prominent grey streaks. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the west to a Servant, Dalgal learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Rich. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: Lapis lazuli (6 gp). Deep blue spinel (300 gp). Bloodstone (30 gp).
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