Moon Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and a wedding ring on his left hand. His beige fur is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Moon grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: In love, Adventurer. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Gûndza Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. He has a long white beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.
History: The child of a Locksmith, who enjoyed hunting, Gûndza was taken on many hunting expeditions. Gûndza liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Nature, Slave. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 12)
Armor Class 10
Hit Points 72 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 4000 gp. Red garnet (110 gp). Moonstone (40 gp). Amethyst (110 gp). Golden yellow topaz (500 gp). Red spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large tan jacket. He sports a long black beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Bonds: Attractive, Religious, Rich, Immigrant. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp. Deep blue spinel (500 gp). Aquamarine (500 gp). 1 Minor magic item.
Gunter Beverly, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely brown suit with white socks and a vest with buckled shoes. His white hair is lengthy and is close to two feet long. His brown eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up rapier and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Entrepeneur. Bonds: Religious, Poor, Nature. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Ahrim Allure, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Shipwright. He wears his chestnut hair up. His white eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Ahrim reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his son; and seeks redemption
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Military, Family. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Undercommon
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 4000 gp. Malachite (14 gp). Smoky quartz (80 gp). Tiger eye turquoise (14 gp). Coral (150 gp). Iolite (80 gp). Amethyst (150 gp). Fiery yellow corundum (900 gp). Malachite (14 gp). Blue quartz (14 gp). Alexandrite (300 gp). Smoky quartz (80 gp). Black pearl (300 gp). Lapis lazuli (14 gp). Obsidian (14 gp). Sardonyx (80 gp). Banded agate (14 gp). Alexandrite (300 gp). Black pearl (300 gp). 1 Medium magic item.
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