Trynnicus Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears light armors faded through time and improper care. He keeps his bronze crest in a flapper bob. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.
History: Trynnicus was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He has a crush on the local Mayor; and he desires power and/or immortality
Ideals: Gifted. Bonds: Has a crush, Poor, Adventurer. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 73 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'7" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right hand appears badly burned and disfigured. His fur, while still mostly gray, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Bonds: Attractive, Religious, Immigrant, Family. Occupation: Beggar
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 180 pp.
Vrondiss Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft yellow waves gently in the breeze. His crest, while still mostly copper, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Mentor, Slave. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Arnold Leighton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red tunic with yellow highlights, and long blue pants that bunch up around his shoes. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To settle down with his crush; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Nature, Rich, Has a crush. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp.
Zepar Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears baggy blue pantaloons and a black scarf. He wears a top hat to hide his balding. His eyes are a pleasant gold.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Addict, Fearful. Bonds: Adventurer, Job. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Auran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!