Melech Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in a clean brown cloak covering his clean studded leather. His whole body is exceptionally muscular. He has wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Pacifist, Impeccable. Bonds: Immigrant, Attractive, Slave. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Marbas Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a tan coat over a black low-cut shirt, and a broad hat upon his head. He keeps his white hair in a pixie cut. His eyes are red and beady.
Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Marbas took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 16000 cp. Sardonyx (40 gp). Red spinel (120 gp).
Five Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft yellow waves gently in the breeze. His fur is white, silky, and of moderate length. He has a dull look in his blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He has worked as a Guard like his father before him.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 13)
Armor Class 14
Hit Points 146 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 19 (+4) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Abyssal, Ignan
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
Possessions: 4000 gp. Rhodochrosite (8 gp). Alexandrite (1600 gp). Hematite (8 gp). Lapis lazuli (8 gp). Moss agate (8 gp). Lapis lazuli (8 gp).
Flame Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a broad hat to cover his moderate length cinnamon fur. He has gleaming, smiling blue eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small plains village. When Flame reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better world.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Disciplined, Athletic. Bonds: Adventurer, Nature, Military. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Onyx (50 gp). Amethyst (70 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.
Uraim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a green scarf. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Uraim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. His childhood dream was to be a Miller, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Joker. Bonds: Family, Rich, Job, Adventurer. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 31 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 4 Smokesticks.
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