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Advanced [show]


Cockaby Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is heavily combed to the right. His blue unseeing eyes seem to look past you.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Gnomish people; and he feels kind of lost in life

Flaws: Disease, Racist. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Cockaby Nopenstallen, Male Gnome Bard 5
Small (3'8") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Aquamarine (500 gp). Blue quartz (5 gp). Tiger eye turquoise (5 gp). Zircon (60 gp).


Social Check DCs


Iados Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He carries a battered scimitar and tarnished greatsword as well. He has wavy chestnut hair. His eyes, though not visible through his cowl, are black.

Personality: He snorts whenever he laughs or is feeling confident. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has worked as a Body Guard like his mother before him.

Motivation: To be a Cook again; and he seems to be bored by most things

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Rich, Job. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Iados Mayhem, Male Tiefling Fighter 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roge Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this western man wears a tan armored body suit, with a simple pastel line shooting up and back down. His hair is white and curly. He has violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roge grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roge. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Criminal record. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Roge Tealeaf, Male Halfling Ranger 4
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Efferil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His brown hair is still thick. His green eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of eastern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Efferil Mystralath, Male Elf Bard 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His beige fur is heavily combed to the right. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Great speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Great took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Great Grass, Male Tabaxi Expert 6
Medium (6'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 10 (+0)19 (+4)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Golden yellow topaz (1000 gp).


Social Check DCs

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