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Advanced [show]


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is typically in his Map Maker uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Eccentric and domineering, Arannis will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Arannis Ariessus, Male Elf Expert 11
Medium (4'9") Elf, Lawful Good (CR 11)
Armor Class 14
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)16 (+3) 10 (+0)12 (+1)
Skills Deception +5, Investigation +7
Senses Passive Perception 10
Languages Common, Elven, Draconic, Auran, Terran
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Damakos Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green top hat and green clothes. His black hair is smooth and relatively long. His eyes are gold and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Family. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Damakos Rescue, Male Tiefling Aristocrat 10
Medium (5'3") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills Deception +7, Religion +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1900 gp. Jasper (80 gp). Obsidian (10 gp). Rich purple corundum (800 gp). Amethyst (120 gp). Azurite (10 gp).


Social Check DCs


Flask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his beige fur up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Flask lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and doesn't want to be a mason and was forced into it by his family

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Military, Family, Job. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Flask Fang, Male Tabaxi Cleric 3
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Bulzo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a violet vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his silver hair well, parting it to the right. His eyes, though not visible through his cowl, are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Bulzo and his spouse have recently divorced.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Extrovert, Logical. Flaws: Ugly, Antagonistic. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Bulzo Sunmeadow, Male Halfling Expert 15
Small (2'10") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 85 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 7000 gp. Jeweled electrum ring (5000 gp). A necklace of small pink pearls (3000 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (300 gp). Gold music box (4000 gp). 1 Medium magic item.


Social Check DCs


Paymon Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his white hair down. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and revenge

Ideals: Opinionated. Flaws: Addict, Hedonist. Bonds: Immigrant. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Paymon Virtue, Male Tiefling Warlock 5
Medium (6'10") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp. Jade (50 gp).


Social Check DCs

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