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Advanced [show]


Nalral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his auburn hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Nalral was raised in a hard working conservative environment. A gifted student he started as a Stableman, but he got bored and became a Interpreter. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Nalral Rakankrak, Male Dwarf Ranger 8
Medium (4'0") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 53 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 15 (+2)8 (-1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Freshwater pearl (15 gp). Deep blue spinel (200 gp).


Social Check DCs


Gardain Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. His red hair is thinning but still full. His skin is flawless and his amber eyes scan people very quickly.

Personality: Gardain is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: Gardain hails from a village terrorized by orcs. Gardain was born on a far western desert where he grew up under the tutelage of his mother, an expert Roofer. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and many orcs want him driven away

Ideals: Extrovert, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Gardain Ungart, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 160 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Merihim Fear, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His brown hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is obsessed with finding treasure.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Cook for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Merihim Fear, Male Tiefling Monk 14
Medium (5'1") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 82 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Deception +6, Medicine +6
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Tiger eye turquoise (12 gp). Rich purple corundum (1600 gp). Black star sapphire (1600 gp). Banded agate (12 gp). Chalcedony (20 gp). Rhodochrosite (12 gp). Peridot (20 gp). Jasper (20 gp). Sardonyx (20 gp). Black pearl (200 gp). Alexandrite (200 gp). Rose (20 gp). Malachite (12 gp). Alexandrite (200 gp). Amber (80 gp). Bloodstone (20 gp). 1 Medium magic item.


Social Check DCs


Oren Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is portly but not overly obese. His hair is brown and very short. He has a dull look in his violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.

History: Oren was born in the west. At a young age he loved to build and create. In his 12th year, his parents were killed by a drow raid, leaving Oren alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many drow want him driven away; and wants a kiss

Ideals: Persistence, Justice. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Oren Jamjar, Male Halfling Fighter 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)14 (+2) 16 (+3)10 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 1 Antitoxin. 2 Thunderstones. 1 Antitoxin.


Social Check DCs


Great Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green coat over a pastel low-cut shirt, and a deerstalker hat upon his head. His long orange fur is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast desert. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Guardian, Nature, Family. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Great Of Spirit, Male Tabaxi Aristocrat 8
Medium (5'8") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)14 (+2) 11 (+0)19 (+4)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1100 gp. Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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