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Advanced [show]


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, brown, dusty cloak. His black fur is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: He got into the Banker business at a young age. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Guardian, Adventurer, Job. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Emerald Grass, Male Tabaxi Commoner 12
Medium (6'8") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 58 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 17 (+3)17 (+3)
Skills Animal Handling +7, Investigation +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4

Possessions: 2000 gp. Pink pearl (80 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). Golden pearl (80 gp). White opal (500 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.


Social Check DCs


Zepar Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. Beneath his clothing is a huge mess of scar tissue. His red hair is matted, messy, and big. He has several tiny sapphire earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Zepar Dread, Male Tiefling Adept 12
Medium (6'6") Tiefling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 70 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Perception +7, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 300 pp. Amethyst (140 gp). Sard (50 gp). Emerald (600 gp). Star ruby (600 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Merton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man typically wears black cloth garments or leather armor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Poor. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Raymond Merton, Male Human Ranger 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Hoshgrish Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a green tunic with blue highlights, and long brown pants that bunch up around his shoes. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Hoshgrish was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Hoshgrish Digby, Male Half-Orc Cleric 5
Medium (5'11") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 18 (+4)13 (+1)
Skills History +2, Medicine +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 5000 sp.


Social Check DCs


Seven Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His brown fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and to unite with his sister

Ideals: Fighting, Justice. Flaws: Secretive, Mundane. Bonds: Family. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Seven Paws, Male Tabaxi Aristocrat 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 43 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)9 (-1) 12 (+1)15 (+2)
Skills History +3, Stealth +8
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 10000 sp. Aquamarine (1500 gp). Aquamarine (1500 gp). Coral (60 gp). Tiger eye turquoise (7 gp). Malachite (7 gp). Amethyst (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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