Erevan Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long black hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and his religion dominates his actions
Flaws: Disease, Fearful. Bonds: Religious, Enemies. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Lapis lazuli (6 gp). Black pearl (1400 gp). Chalcedony (20 gp). Iolite (20 gp). Rhodochrosite (6 gp). Moonstone (20 gp). Clear bright green emerald (3000 gp). Bloodstone (20 gp). Red spinel (40 gp). Golden yellow topaz (1400 gp). Red-brown spinel (40 gp). Silver pearl (40 gp). Blue star sapphire (1100 gp). Chalcedony (20 gp). 1 Medium magic item.
Dazzazn Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white crest is long and unkept. His eyes are gold and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a forest tribe. Dazzazn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1900 gp.
Howard Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man wears a green collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His black hair is braided into rings. His eyes are likewise blue.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: He has passion for adventuring and risk; and wants to raise his children well
Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
Senteq Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He sports a long golden beard, and similarly colored long hair. He has hazel eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.
History: Born in the south to a Unemployed, Senteq learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated. Flaws: Insane. Bonds: Religious, Job, Adventurer. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Lapis lazuli (7 gp).
Harbek Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy grey suit. His hair is auburn and curly. His amber eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Dwarven culture. He has a minor phobia of water and hates getting wet.
History: He is a Slaad in disguise. In his 16th year, his parents were killed by a drow raid, leaving Harbek alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic. Flaws: Racist, Fearful. Bonds: Attractive, Adventurer, Enemies. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
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