Koth Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a blue top hat and blue clothes. His hair is long and red with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He has green eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted arcane powers by his dying sister.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Impeccable, Gifted. Bonds: Rich, Criminal record, Guardian. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 600 gp. Malachite (9 gp). Onyx (60 gp). Aquamarine (700 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is heavily combed to the right. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Red-brown spinel (60 gp).
Windy Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a worn and beaten armor. His brown fur, when down, is lengthy. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and to be a marshal again
Ideals: Joker, Gifted. Flaws: Greedy. Bonds: Family, Job. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp.
Kite Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His deerstalker hat is riddled with cuts and holes. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has all his life been fascinated with dancing.
History: Kite lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Animal Trainer mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Family. Occupation: Painter
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 19)
Armor Class 11
Hit Points 85 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 5d8+1, Ranged +7 / 5d8+1, Grapple +1
Possessions: Peridot (50 gp). Brown-green garnet (70 gp). Moss agate (16 gp). Rhodochrosite (16 gp). Onyx (50 gp). Pink pearl (70 gp). Chrysoprase (50 gp). Obsidian (16 gp). Star rose quartz (50 gp). Black star sapphire (700 gp). 1 Medium magic item. 1 Medium magic item.
Ar-Karo Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His auburn hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.
History: Ar-Karo was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ar-Karo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ar-Karo. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Insane. Bonds: Job, Military, Criminal record. Occupation: Bowyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!