Aerdeth Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black painted combat armor at almost all times. His golden hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Aerdeth hails from a village terrorized by goblins. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Enemies. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 8)
Armor Class 9
Hit Points 53 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 40 pp. Blue quartz (15 gp). Lapis lazuli (15 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his red robe. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. His long golden hair is drawn into a two foot long braid. He has amber eyes and a brown hat with a red feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his father was called into army service. Through the years after Darrow was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Darrow's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Military, In love. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Citrine (30 gp).
Therai Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his sword ready. His black hair is slicked back into a classic pompadour. His eyes are red and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Therai reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
Possessions: Just what you see.
Simon Beitz, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear tan pants and tee shirts, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born to a criminal king-pin and mafia family Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well
Flaws: Antagonistic. Bonds: Enemies, Criminal record, Family. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. Black velvet mask with numerous citrines (180 gp). Gold music box (1000 gp). 3 Tanglefoot bags.
Spear Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and carries sais. He wears a feathered hat to cover his moderate length yellow fur. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Religious. Occupation: Interpreter
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +5
Possessions: 200 gp. Golden circlet with four aquamarines (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!