Rivaan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey shirt with thin yellow vertical stripes and grey pants. His blue crest is heavily combed to the right. His eyes are gold and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Rivaan was born the youngest of three triplets. Rivaan was born on a far southern forest where he grew up under the tutelage of his mother, an expert Banker. He left for the south, certain he would find work there.
Motivation: Wants to raise his children well.
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Gomory Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: He is greedy.
Ideals: Athletic, Philantrophist. Bonds: Rich, Job, Religious, Mentor. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Hubert Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin green vertical stripes and grey pants. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. His gray eyes peer out from beneath his small yellow hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Laborer mother left him crippled. He became a Apothecary soon after.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 800 sp.
Krimmon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears very tight pants and wife beaters, though occasionally he sports a black coat. His right leg appears badly burned and disfigured. His head has been shaved. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Many brigands want him driven away; and to get a good night's sleep
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Spy
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 30 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Undercommon, Celestial, Gnome
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. This violet eyed westerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with painting.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered painting. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Crowbar.
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