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NPC Generator

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Advanced [show]


Alexandre Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Cithreth, Male Half-Elf Warlock 10
Medium (5'0") Half-Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely grey suit with brown socks and a vest with buckled shoes and is in decent physical shape. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Born in the south to a Blacksmith, Mamnen learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Greedy. Bonds: Military, Job, Adventurer. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Mamnen Liberty, Male Tiefling Commoner 2
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)18 (+4) 15 (+2)16 (+3)
Skills Nature +6, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal, Orc, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 350 gp.


Social Check DCs


Zaffrab Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a pickaxe. His deerstalker hat is riddled with cuts and holes. His eyes are blue and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to be a mercenary again

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Zaffrab Fiddlefen, Male Gnome Aristocrat 14
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 88 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Gnome, Abyssal, Undercommon, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Golden pearl (130 gp). Moss agate (9 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He is tall, broad shouldered and powerfully built. His silver hair is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Glassblower job and began his own company from there.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Addict, Forgetful, Mundane. Bonds: Job. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Dain Foamtankard, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raam Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his falchion. He keeps his purple hair in a flapper bob. His white unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others.

Ideals: Athletic, Entrepeneur. Flaws: Disease, Fearful. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Raam Victory, Male Tiefling Expert 3
Medium (5'3") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)17 (+3) 15 (+2)19 (+4)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Brown-green garnet (120 gp). Violet garnet (300 gp).


Social Check DCs

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