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NPC Generator

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Advanced [show]


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries rapiers. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.

Personality: Aggressive, abrasive, and angry, Oskar embodies much of what other species detest in the Dwarves. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a necromancer, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Oskar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Oskar's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Oskar Dankil, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp. Amethyst (160 gp). Blue quartz (7 gp).


Social Check DCs


Thervan Aloro, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and muscular, this northern man wears a black small hat and black clothes. His red hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his father was called into army service. Thervan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Criminal record, Military, Nature. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Thervan Aloro, Male Elf Bard 8
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 5000 sp.


Social Check DCs


Fragrant Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright green suits and hats. He keeps his red fur in a pixie cut. His blue unseeing eyes seem to look past you.

Personality: Fragrant speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Fragrant was born with his mother's beautiful face. He moved out south to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Impeccable, Fighting. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Fragrant Of Claws, Male Tabaxi Fighter 7
Medium (5'0") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 9 (-1)10 (+0) 13 (+1)17 (+3)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 800 gp. Golden pearl (70 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple green robe with brown stripes complete with hood. With a patchy chestnut beard and wild chestnut hair. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. Gennal was born on a far northern island where he grew up under the tutelage of his father, an expert Dyer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Gennal O'Leary, Male Half-Elf Rogue 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs


Arumawann Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue tunic with black highlights, and long green pants that bunch up around his shoes. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Arumawann lived on a farm with his mother, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Arumawann's homeland. Arumawann decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Immigrant, Military. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Arumawann Ironhide, Male Gnome Sorcerer 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills History +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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