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Advanced [show]


Immeral Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he prefers to wear flannel. His golden hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Rich. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Immeral Waite, Male Half-Elf Adept 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven, Halfling, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. Jasper (20 gp). Red-brown spinel (90 gp).


Social Check DCs


Tim Dalton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black small hat and black clothes. He has black hair. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He enjoys reading and quiet.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Barkeep.

Motivation: He has passion for adventuring and risk; and to be a sailor again

Ideals: Disciplined, Logical, Gifted. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Tim Dalton, Male Human Barbarian 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Thorpe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. His auburn hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a forest tribe. When Thorpe reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Thorpe Whispermouse, Male Halfling Ranger 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 gp.


Social Check DCs


Kody Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this man wears light armors faded through time and improper care. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has always had a great fascination with Half-Elven culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Kody hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and a strong sense of loyalty to half-elven people

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Kody Ofandrus, Male Half-Elf Paladin 9
Medium (4'11") Half-Elf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fivin Rothenel, Male Elf [Permalink]

Personal [hide]

Description: An older man who typically wears pastel cloth garments or leather armor, he is not a threatening figure. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Fivin hails from a village terrorized by illithids. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Enemies, Criminal record. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fivin Rothenel, Male Elf Commoner 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 9 (-1)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 100 gp.


Social Check DCs

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