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Advanced [show]


Frouse Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his auburn hair up. His thin eyebrows rest above his beady amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. A freak accident while working with his Cartwright mother left him crippled. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Flaws: Ugly, Shy, Disease. Bonds: Slave, Nature. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Frouse Scheppen, Male Gnome Commoner 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp. Amber (160 gp).


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'4", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his white hair to look like a famous performer. His blue eyes peer out from beneath his broad grey hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Assassin, Alberich learned a great deal about his father's area of expertise. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Sabotage a competitor.

Flaws: Disease, Selfish, Fearful. Bonds: Poor, Job. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Alberich Dankil, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Gûndza Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His auburn hair has been sun bleached extensively. His blue eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: When he was but 5 years old his parents immigrated from the south. After coming to the age of reason, Gûndza took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Gûndza Dumph, Male Half-Orc Adept 1
Medium (6'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Theren Firahel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His auburn hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Theren studied abroad. He has had some formal painting training, and achieved minor success. He became a Brewer soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Gifted, Artistic. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Theren Firahel, Male Elf Warlock 2
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 200 gp. Obsidian (6 gp). 1 Masterwork Common Melee.


Social Check DCs


Nuraval Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown feathered hat and brown clothes, and is pretty ugly. He has no hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Dwarven people; and money/treasure

Ideals: Opinionated. Flaws: Ugly, Addict, Racist. Bonds: Rich, Mentor. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Nuraval Loderr, Male Dwarf Commoner 10
Medium (3'11") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)17 (+3) 14 (+2)7 (-2)
Skills Animal Handling +6, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Goblin, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 18000 sp. Iolite (50 gp). Obsidian (14 gp). Malachite (14 gp). Zircon (50 gp). Rock crystal (50 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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