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Advanced [show]


Dalgal Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his brown hair in a flapper bob. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and to be a stableman again

Flaws: Ugly, Cynical, Forgetful. Bonds: Criminal record, Job. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Dalgal Fireforge, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 120 gp. 3 Antitoxin.


Social Check DCs


Donaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His crest, while still mostly bronze, has prominent grey streaks. His red eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: The child of northern immigrants he idolized his mother. Donaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Dragonborn people; and he's looking for his big break

Flaws: Racist. Bonds: Attractive, Immigrant, Religious, Adventurer. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Donaar Beryntolthropal, Male Dragonborn Monk 2
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 110 gp.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His red fur is kept up in a ponytail inside a feathered hat. He has hazel eyes and a white hat with a black feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Seven grew up listening to his father's many stories. Seven was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Detective. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Seven Grass, Male Tabaxi Warlock 6
Medium (5'10") Tabaxi, True Neutral (CR 6)
Armor Class 15
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 14 (+2)9 (-1) 10 (+0)11 (+0)
Skills Performance +3, Sleight of Hand +8
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Azurite (5 gp). Malachite (5 gp).


Social Check DCs


Mordai Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is white and very short. He wears large thick round spectacles.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: To be a Mason again; and further expansion of business

Ideals: Philantrophist. Bonds: Attractive, Job, Nature, Poor. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Mordai Dread, Male Tiefling Rogue 5
Medium (5'0") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Halfling, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Nykkan Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bounty Hunter. He has a slight overbite and is overall scrawny. His crest is red and curly. His eyes are a pleasant red.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Nykkan lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Bounty Hunter soon after.

Motivation: He is terrified, and will act out of fear; and wants to raise his children well

Ideals: Artistic. Flaws: Fearful. Bonds: Guardian, Family, Job. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Nykkan Kimbatuul, Male Dragonborn Druid 5
Medium (6'6") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 5000 sp.


Social Check DCs

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