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Advanced [show]


Shadow Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy orange fur. His green eyes peer out from beneath his deerstalker grey hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Secretive. Bonds: Poor, Enemies, Criminal record, Job. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Shadow Buttons, Male Tabaxi Rogue 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)18 (+4) 14 (+2)14 (+2)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Direcris Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a long, violet, dusty cloak. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His blue crest has been sun bleached extensively. His gold eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Hunter, who enjoyed hunting, Direcris was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature, Job, Family. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Direcris Delmirev, Male Dragonborn Paladin 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Athletics +6, History +5
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1900 gp. Aquamarine (1400 gp). Alexandrite (1400 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of magic around his neck, and a nunchaku on his belt, and a wedding ring on his left hand. His long blonde hair reaches down to his waist. His fierce gray eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Fighting, Optimist. Bonds: In love, Adventurer, Nature. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Kelter High-hill, Male Halfling Fighter 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 48 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Black star sapphire (1100 gp).


Social Check DCs


Varis Othronus, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean green cloak covering his clean studded leather. He wears a broad hat to hide his balding. His blue eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.

History: The child of northern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Secretive. Bonds: Poor, Criminal record, Immigrant. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Varis Othronus, Male Elf Monk 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 15000 cp. Citrine (40 gp). Aquamarine (700 gp). Tourmaline (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Pijjirik Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His black crest is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his mother. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant, Family. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Pijjirik Jerynomonis, Male Dragonborn Cleric 8
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 900 gp.


Social Check DCs

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