Bhevek Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His hair is chestnut and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Bhevek studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bhevek was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Someone believes him a fraud; and a deep hatred of brigands
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Rich. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item.
Sindri Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. He wears a wide-brimmed hat to cover his moderate length black hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Scribe
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 300 gp. 4 Antitoxin.
Lone Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of shortbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His fur is greying and his face has many wrinkles. This hazel eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.
History: Born to a Carpenter, his father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Lone's homeland. Lone decided to take the middle way and become a bodyguard. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1500 gp. Obsidian (7 gp). Sardonyx (40 gp). Star ruby (400 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lûgdash Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who typically wears grey cloth garments or leather armor, he is not a threatening figure. He has shaved his head bald. His blue eyes peer out from beneath his feathered grey hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He plays an instrument quite well.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Artistic, Gifted, Impeccable. Flaws: Insomniac. Bonds: Attractive. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1000 cp.
Fulbar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. He wears a colorful flower in his silver hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Fulbar was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and to reunite with his absent mother
Ideals: Joker, Artistic. Bonds: Attractive, Family. Occupation: Interpreter
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. Alexandrite (1600 gp). Malachite (12 gp). Deep blue spinel (1600 gp).
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