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NPC Generator

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Advanced [show]


Ernest Yardley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long silver beard, and similarly colored long hair. His violet eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Shoemaker, his father struggled to pay the bills. A gifted student he started as a Shoemaker, but he got bored and became a Bowyer. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Job, Family. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Ernest Yardley, Male Human Bard 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 100 gp. Pink pearl (80 gp).


Social Check DCs


Ozyman Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing white shirts, loose pants, and blazers most of the time. His white hair is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of northern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ozyman took refuge in the old dungeon and found the beat up falchion and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Ozyman Elderberry, Male Halfling Fighter 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1300 gp). Carved bone or ivory statuette (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Namfoodle Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and is wearing the road beaten gear of a warrior. His left leg appears badly burned and disfigured. He has a long chestnut beard with little hanging trinkets. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Namfoodle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Namfoodle Lingenhall, Male Gnome Adept 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 20 (+5)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 40 pp. Blue quartz (11 gp). 1 Minor magic item.


Social Check DCs


Ralf Westbrook, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with grey pants, and he perpetually has his greataxe ready. He wears a small hat to cover his moderate length red hair. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Ralf Westbrook, Male Human Warlock 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp.


Social Check DCs


Kriv Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. He keeps his rusty crest in a flapper bob. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Kriv was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and to reunite with his absent father

Flaws: Antagonistic, Hedonist. Bonds: Family, Job, Debt. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Kriv Argenthrixus, Male Dragonborn Aristocrat 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +5

Possessions: 900 gp.


Social Check DCs

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