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Advanced [show]


Ribbles Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is brown and very short. He is baby faced.

Personality: He has always had a great fascination with Gnomish culture. He is a very good compulsive liar and kleptomaniac.

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ribbles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ribbles. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Racist. Bonds: Rich, Criminal record, Religious, Mentor. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Ribbles Horcusporcus, Male Gnome Fighter 14
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 128 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +5

Possessions: 3000 gp. Blue quartz (11 gp). Black pearl (1300 gp). Alexandrite (1300 gp). Golden yellow topaz (1300 gp). Malachite (11 gp). Citrine (60 gp). Obsidian (11 gp). Chalcedony (60 gp). White opal (600 gp). White opal (600 gp). Star rose quartz (60 gp). Malachite (11 gp). Aquamarine (1300 gp). 1 Medium magic item.


Social Check DCs


Norman Tickle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He has moderate length blonde hair. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is frequently practicing swordplay.

History: Sold as a small child to a brothel owner, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Poor, Military, Mentor, Job. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Norman Tickle, Male Human Paladin 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 11 (+0)9 (-1)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp.


Social Check DCs


Emerald In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears brown cloth garments or leather armor. His orange fur, when down, is lengthy. His thin eyebrows rest above his beady copper eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Emerald grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, PTSD, Fearful. Bonds: Adventurer. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Emerald In the Storm, Male Tabaxi Monk 10
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 37 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)17 (+3) 9 (-1)18 (+4)
Skills Perception +3, Religion +7
Senses Passive Perception 17
Languages Common, Infernal, Giant, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 110 pp. Citrine (20 gp). Brown-green garnet (40 gp). Aquamarine (500 gp). Jade (40 gp). Jade (40 gp). Alexandrite (500 gp).


Social Check DCs


Pirithin Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is red, silky, and of moderate length. His half smiles and gray eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Doctor, Pirithin learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and further expansion of business

Flaws: Insane, Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Pirithin Greenleaf, Male Halfling Cleric 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Wiggens Timbers, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair has been sun bleached extensively. His eyes are hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was granted druidic powers by his dying brother.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Wiggens Timbers, Male Gnome Adept 3
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 16 (+3)8 (-1)
Skills Intimidation +1, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs

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