Ernest Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many grey ritualistic tattoos. He wears a fancy white suit. With a patchy white beard and wild white hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the north, but his parents moved at a very young age to the west. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: To settle down with his crush; and he's in love
Flaws: Addict, Disease. Bonds: Attractive, Immigrant, Nature, Has a crush. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 105 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal, Draconic
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1000 gp. Lapis lazuli (10 gp). Black star sapphire (1200 gp). Bloodstone (80 gp). Deep blue spinel (300 gp). White pearl (90 gp). Azurite (10 gp). Moss agate (10 gp).
Drifting Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses like a well dressed Sailor does. His lavender fur is long and unkept. His hazel eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Drifting was raised in a hard working conservative environment. His childhood dream was to be a Painter, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
Heian Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He is portly but not overly obese. His white hair is heavily combed to the right. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Bather in town.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Bather and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Job, Adventurer. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnoll, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Silvo Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His red hair is heavily combed to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Animal Trainer business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: He is unsatisfied with his job.
Ideals: Opinionated, Gifted. Bonds: Job, Criminal record. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. Sard (30 gp). Brown-green garnet (40 gp).
Kairon Charm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He has a slight overbite and is overall scrawny. His silver hair is braided into rings. He has a dull look in his silver eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Mundane. Bonds: Family, Rich. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 80 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Orc, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +7
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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