Azaki Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his silver hair in a flapper bob. He has a dull look in his hazel eyes.
Personality: Azaki wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Disciplined, Artistic. Flaws: Antagonistic. Bonds: Mentor. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item.
Ulblyn Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. His golden hair is cut short. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Undercommon, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp).
Zepar Dare, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His chestnut hair is lengthy. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Zepar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 5 years.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Job, Adventurer. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 17)
Armor Class 12
Hit Points 111 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: 7000 gp. Golden yellow topaz (1200 gp). White pearl (150 gp). Fiery yellow corundum (1500 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Black opal (1500 gp). Violet garnet (1200 gp). Citrine (40 gp). Pink pearl (150 gp). Lapis lazuli (13 gp). Golden yellow topaz (1200 gp). Rock crystal (40 gp). Deep blue spinel (1200 gp). Red-brown spinel (150 gp). Red-brown spinel (150 gp). Jade (150 gp). White opal (1500 gp). Black star sapphire (1500 gp). Smoky quartz (40 gp). Bloodstone (40 gp). Brown-green garnet (150 gp). Deep blue spinel (1200 gp). Deep blue spinel (1200 gp). Malachite (13 gp). 1 Medium magic item. 1 Medium magic item.
Donaar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his violet boots flare out at the collars. His silver crest is slicked back into a classic pompadour. His red unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Nature, Immigrant. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 4000 sp. 1 Minor magic item.
Silvo Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His moppish auburn hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic, Lazy. Bonds: Rich. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. 1 Darkwood Shield.
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