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Advanced [show]


Thorpe Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He wears a colorful flower in his brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Thorpe would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Thorpe lived on a farm with his father, near the main road leading to a nearby town. Thorpe was born on a far western mountains where he grew up under the tutelage of his father, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Bonds: Attractive, Military, Family, Immigrant. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Thorpe Goldfound, Male Halfling Warrior 12
Small (3'0") Halfling, Lawful Good (CR 12)
Armor Class 15
Hit Points 63 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)17 (+3) 10 (+0)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll, Draconic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: Sardonyx (60 gp). Fiery yellow corundum (1000 gp). Azurite (9 gp). Tiger eye turquoise (9 gp). Banded agate (9 gp). Peridot (60 gp). Brown-green garnet (150 gp). Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Silent Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large tan jacket. His fur is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Silent was born with his father's beautiful face. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and further expansion of business

Flaws: Fearful. Bonds: Enemies, Attractive, Adventurer, Job. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Silent Paws, Male Tabaxi Cleric 4
Medium (5'5") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. Moss agate (6 gp).


Social Check DCs


Glim Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He wears a worn and beaten armor. His hair is short and auburn. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Glim was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Glim Maekkelferce, Male Gnome Warrior 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Windy In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'1". He usually wears his black robe and has his halberd always slung over his shoulder, and his gloved hand is found clutching a halberd. His beige fur is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Military, Slave. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Windy In Shadow, Male Tabaxi Ranger 7
Medium (6'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Old masterpiece painting (400 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item.


Social Check DCs


Roge Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple blue robe with white stripes complete with hood. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Roge wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Mentor, Rich. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Roge Smoothhands, Male Halfling Expert 3
Small (3'3") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs

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