Horza Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright green suits and hats. His black hair is matted, messy, and big. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. He moved out north to avoid the crime he committed. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record, Debt. Occupation: Apothecary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item.
Fallond Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a grey costume with the symbols of his god on his torso. He sports a long golden beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.
History: Born to a Armorer, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Poor. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 29 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 20 (+5) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp.
Patrick O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears just a yellow suit. He has a moderate pudge and is not very fit. His hair is blonde and curly. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Ugly, Shy, Addict, Antagonistic. Bonds: Adventurer. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Olunt Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Doctor, who enjoyed hunting, Olunt was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Poor, Nature. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Valafar Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears a colorful flower in his blue hair. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Valafar was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Flaws: Secretive, Insane, PTSD. Bonds: Attractive, Criminal record, Rich. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Half-Plate.
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