Great Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'9" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. He has dyed his greying white fur a little too much giving a sharp white color. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Courier profession.
History: Great lived on a farm with his father, near the main road leading to a nearby town. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and to reunite with his absent father
Ideals: Gifted. Bonds: Job, Family, Enemies. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 800 gp.
Fargrim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. He wears his auburn hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Adventurer, Fargrim learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting. Flaws: Shy. Bonds: In love, Job. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1200 sp. 1 Masterwork studded leather.
Gormogord Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a weathered and beat up set of banded mail beneath an oversized blue coat, marred by beers. He keeps his chestnut hair in a flapper bob. His hazel eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother.
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Poor. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. With bright golden hair and a scraggly beard. His thin eyebrows rest above his beady amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Miles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Miles lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Flaws: Ugly, Depressed, PTSD. Bonds: Family, Military. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Draconic, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 700 gp.
Mehen Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His gold crest is drawn into a tight pony tail with a card scrunchie. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Mehen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult.
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Religious. Occupation: Spy
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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