Uthûg Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a brown tunic with red highlights, and long green pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His black hair is braided into rings. His amber eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: Uthûg was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sage again; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Shy, Greedy. Bonds: Job, Adventurer. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 10)
Armor Class 11
Hit Points 49 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 1700 gp. Black velvet mask with numerous citrines (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).
Ghesh Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of quarterstaffs on his belt, each one with a jet on the hilt. His crest is scarlet and curly. His red unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Ghesh embodies much of what other species detest in the Dragonborns. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Ghesh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ghesh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ghesh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 68 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black tunic with blue highlights, and long black pants that bunch up around his shoes. His hair is chestnut and curly. His eyes are hazel and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the north to a Hunter, Harbek learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Hunter for hire.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Athletic, Optimist, Fighting. Flaws: Ugly. Bonds: Job, Religious. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 390 gp. 1 Holy water.
Henry Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears green cloth garments or leather armor. He sports a long red beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence. Flaws: Insomniac, Impulsive. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Kerkad Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. He has dyed his greying white crest a little too much giving a sharp white color. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He was granted druidic powers by his dying sister.
Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!