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NPC Generator

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Advanced [show]


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. With bright chestnut hair and a scraggly beard. He has several tiny emerald earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Hupe was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business.

Ideals: Philantrophist. Bonds: Attractive, Rich, Job, Family. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Hupe TellPenny, Male Halfling Paladin 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Morkral Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born several months after his mother was called into army service. A freak accident while working with his Roofer mother left him crippled. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family.

Ideals: Joker. Flaws: Insane, Disease. Bonds: Family, Military. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Morkral Brazzik, Male Dwarf Bard 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp.


Social Check DCs


Norman Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His black hair is long and unkept. His gray eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has comitted a past crime that haunts him to this day; and he's looking for his big break

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Norman Azzo, Male Half-Elf Warlock 15
Medium (5'1") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 67 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Nature +7, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Goblin, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 1000 gp. Golden yellow topaz (700 gp). Alexandrite (700 gp). Rhodochrosite (12 gp). Sardonyx (40 gp). Obsidian (12 gp). Clear bright green emerald (5000 gp). Eye agate (12 gp). Iolite (40 gp). Azurite (12 gp). Banded agate (12 gp). Golden yellow topaz (700 gp). Brown-green garnet (140 gp). Freshwater pearl (12 gp). Pink pearl (140 gp). Moss agate (12 gp). Deep blue spinel (700 gp). Rock crystal (40 gp). Aquamarine (700 gp). 1 Medium magic item.


Social Check DCs


Don Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is typically in his Assassin uniform. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has achieved small success as a Assassin.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Optimist. Flaws: Insane, Ugly. Bonds: Job. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Don Mitchell, Male Half-Elf Bard 2
Medium (5'11") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 70 gp.


Social Check DCs


Mehen Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His crest is greying and his face has many wrinkles. His fierce red eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. After a long history of fighting, Mehen and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his brother; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Family. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Mehen Hshhsstoroth, Male Dragonborn Aristocrat 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 17 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp.


Social Check DCs

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