Tricking Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a robe, a symbol of the sun god around his neck, and a club on his belt. He has dyed his greying brown fur a little too much giving a sharp brown color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Barrister and found it very stressful. He now owns his own business.
Motivation: Further expansion of business; and to be a laborer again
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp.
Frederick Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an entirely yellow suit with green socks and a vest with buckled shoes. He is an epitome of beauty. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are violet and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Family, Criminal record. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 80 pp. Large well-done wool tapestry (600 gp). Old masterpiece painting (1100 gp).
Gunter Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is greasy and uncared for. His brown eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2600 gp. Sapphire pendant on gold chain (1000 gp). Jeweled gold crown (4000 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered and bejeweled glove (4000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man very much looks the part of a Butcher, and a wedding ring on his left hand. He has orange fur. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Fearful. Bonds: Job, In love, Criminal record. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 240 gp. 1 Half-Plate.
Cockaby Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His blonde hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.
History: The child of a Cook, who enjoyed hunting, Cockaby was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Nature, Family. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
