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Advanced [show]


Ozyman Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing white shirts, loose pants, and blazers most of the time. His white hair is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of northern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ozyman took refuge in the old dungeon and found the beat up falchion and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Ozyman Elderberry, Male Halfling Fighter 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1300 gp). Carved bone or ivory statuette (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Percival Browning, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and is wearing a tight green one piece outfit complete with pants, hood, and a cape. He keeps his black hair in a pixie cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Passionate, Gifted. Flaws: Addict, Fearful. Bonds: Rich. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Percival Browning, Male Human Bard 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 sp.


Social Check DCs


Charles Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his silver hair down. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: The child of northern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and wishes to resurrect an old love

Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Tattersall, Male Human Adept 7
Medium (5'10") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)18 (+4) 15 (+2)13 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Goblin, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 400 gp. Jasper (80 gp). Iolite (80 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He usually wears his brown robe and has his quarterstaff always slung over his shoulder. His fur is yellow and curly. His copper unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's in love.

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Has a crush. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Moon Hummingbird, Male Tabaxi Monk 12
Medium (6'1") Tabaxi, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 46 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)11 (+0) 14 (+2)18 (+4)
Skills Performance +8, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 4000 gp. Red garnet (100 gp). Azurite (11 gp). Hematite (11 gp). Silver pearl (100 gp). White opal (900 gp). Red-brown spinel (100 gp). Pink pearl (100 gp).


Social Check DCs


Darrak Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. He has gleaming, smiling green eyes.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Flaws: Racist, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Darrak Frostbeard, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 270 gp.


Social Check DCs

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