Aldous Warwick, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of his god around his neck, and a scimitar on his belt. He keeps his silver hair in a flapper bob. He has brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 90 gp. 1 Darkwood Shield.
Kelter Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. His blonde hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of gnolls once and for all.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly. Bonds: Job, Enemies, Military, Adventurer. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 14)
Armor Class 13
Hit Points 68 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 4000 gp. Chalcedony (80 gp). Clear bright green emerald (4000 gp). Fire opal (900 gp). Sard (80 gp). Carnelian (80 gp). Emerald (900 gp). Hematite (9 gp). White pearl (160 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Igden Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears blue trousers with green and white striped suspenders. He wears various colorful collared shirts. His black hair is cut short with large spiked bangs in the front. His eyes are green and beady.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Igden was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Enemies. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 13)
Armor Class 10
Hit Points 125 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
Possessions: 4000 gp. Brass mug with jade inlays (600 gp). Embroidered and bejeweled glove (1000 gp). A delicate silver chain set with a tourmaline (80 gp). Gold dragon comb with red garnet eye (1600 gp). Jeweled electrum ring (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Amnon Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are gold.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He became a Marshal soon after.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Impeccable. Bonds: Rich, Attractive, Immigrant, Military, Job. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 12)
Armor Class 10
Hit Points 76 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Minor magic item.
Shifting In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black tunic with white highlights, and long grey pants that bunch up around his shoes. His beige fur is matted, messy, and big. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: Wants a kiss; and he's in love
Ideals: Athletic, Justice, Gifted. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
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