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Advanced [show]


Oskar Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his hammer ready. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oskar took refuge in the old dungeon and found the beat up hammer and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Oskar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Oskar Strakeln, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 17 (+3)10 (+0)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His fur is short and brown. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He served in the navy to pay for his family's outstanding loans. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Racist. Bonds: Criminal record, Military, Job. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Gale In the Wind, Male Tabaxi Warlock 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 17 (+3)16 (+3)
Skills Investigation +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Zed Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He usually wears his violet robe and has his greatsword always slung over his shoulder. His blonde hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Rich, Religious. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Zed Alston, Male Half-Orc Fighter 7
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 14
Hit Points 25 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)11 (+0) 13 (+1)7 (-2)
Skills Investigation +3, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Pikar Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His brown hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Painter, but he was a colossal failure. He has achieved small success as a Sculptor.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Disease. Bonds: Enemies, Job, Family. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Pikar Glenfellow, Male Halfling Monk 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. Lapis lazuli (8 gp).


Social Check DCs


Arnold Middleton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He keeps his blonde hair in a flapper bob. His eyes are amber and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the large cave and found the beat up club and armor he uses now. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies, Adventurer, Nature. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Arnold Middleton, Male Human Fighter 9
Medium (6'2") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 82 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1500 gp. Old masterpiece painting (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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