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Nadarr Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown shirt with thin red vertical stripes and violet pants. He wears a feathered hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Nadarr embodies much of what other species detest in the Dragonborns. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: Nadarr was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nadarr Wystongjiir, Male Dragonborn Adept 3
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather, and carries greatswords. His fur is cinnamon and very short. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Poor, Family. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Gale Timber, Male Tabaxi Warrior 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp. 1 Small steel mirror.


Social Check DCs


Feldûsh Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His long white hair is drawn into a two foot long braid. His fierce green eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: Feldûsh was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist, Pacifist. Bonds: Rich, Job, Immigrant. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Feldûsh Northcott, Male Half-Orc Wizard 7
Medium (5'3") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 70000 cp.


Social Check DCs


Harvest Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy grey pantaloons and a pastel scarf. His yellow fur is singed and shortened. His eyes are blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. Harvest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Harvest grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: An old rival family wants him found; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Harvest Of Spirit, Male Tabaxi Warlock 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Duergath Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy white hair. His eyes, though not visible through his cowl, are violet.

Personality: Aggressive, abrasive, and angry, Duergath embodies much of what other species detest in the Dwarves. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Duergath Graybeard, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 19 (+4)14 (+2) 16 (+3)12 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 30 pp.


Social Check DCs

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