Alston Dunben, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in red turtlenecks beneath a brown coat with white slacks. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Gnomish conditions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Rich. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Orc, Auran, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
William Blythe, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is cut short with large spiked bangs in the front. His eyes are blue and beady.
Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south to a Marshal, William learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Henry Langdon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of luck around his neck, and a scythe on his belt. His tied-back hair is white. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Assassin, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Valafar Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky blue painted plate armor. His white hair is thinning but still full. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Valafar was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 600 gp.
Erdan Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His black hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a brothel owner, Erdan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Erdan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Healer and occasionally as a mercenary.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Bonds: Poor, Job, Enemies, Mentor, Adventurer, Slave. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
