Ar-Pratu Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is slicked back into a classic pompadour. His eyes are a pleasant green.
Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born in the west. While studying, he fell in love. They married and had a daughter. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Ar-Pratu never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Flaws: Ugly, Disease, Racist. Bonds: Immigrant, In love. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Ignan, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 12000 sp. Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Black opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Fenriz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 15)
Armor Class 11
Hit Points 126 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 500 pp. 1 Medium magic item.
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue clothing when he does not wear armor. His hair is short and auburn. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ozyman lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Opinionated. Flaws: Fearful. Bonds: Family, Adventurer. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Druidic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Nim Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears pastel trousers with white and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy red hair. His face is scarred and worn.
Personality: He likes to make people angry or surprised. He is a great chef.
History: Born in the east his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1300 gp. 1 Minor magic item.
William Clifford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple brown robe with white stripes complete with hood. With bright white hair and a scraggly beard. His eyes are brown.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, William grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: To be a Carpenter again; and expand his business
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. Sardonyx (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
