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Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear ponchos typically of a light white in addition to tight pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Map Maker, but he got bored and became a Sage. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Fargrim Daraln, Male Dwarf Druid 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 220 gp. Tourmaline (70 gp). Jet (70 gp). Chrysoberyl (70 gp). 1 Masterwork studded leather.


Social Check DCs


Manfred Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and money/treasure

Ideals: Opinionated. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Lepus, Male Half-Elf Druid 15
Medium (4'10") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 100 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Medicine +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 8000 gp. Jet (100 gp). Red garnet (100 gp). Rock crystal (20 gp). White opal (900 gp). Jet (100 gp). Sard (20 gp). Sardonyx (20 gp). Banded agate (10 gp). Moss agate (10 gp). 1 Medium magic item.


Social Check DCs


Thamior Aloro, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his father.

History: When he was but 3 years old his parents immigrated from the north. His father was a soldier and died while he was still young. Thamior was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Thamior Aloro, Male Elf Monk 4
Medium (5'0") Elf, Neutral Good (CR 4)
Armor Class 15
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +7, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5

Possessions: 39000 sp. Large well-done wool tapestry (200 gp). Old masterpiece painting (1200 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Minor magic item.


Social Check DCs


Ghaliver Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large grey jacket. He has no hair. His eyes are brown and catlike.

Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.

History: He was born in the east, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant, Adventurer, Enemies. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Ghaliver Whispermouse, Male Halfling Wizard 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 pp.


Social Check DCs


Sun Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered bow and tarnished trident as well. His fur is greying and his face has many wrinkles. His half smiles and hazel eyes are beguiling and draw you in.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Sun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Sun's mother didn't care for him much, and the feeling was mutual. He has never given up on his poetry dream.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Sun Of Wine, Male Tabaxi Druid 5
Medium (5'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 40000 cp. Obsidian (8 gp).


Social Check DCs

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